General rules of tournament (addenda for team tournament)
(a) Participating teams will have to provide :
Seven (7) players engaged in the games with, for each one an allotted diplomacy country, different from that of the others,
a representative (preferably not player) for the committee,
a captain (preferably player),
a “lieutenant”, i.e. captain-assistant who will have the same rights and duties that the latter,
At least two (2) substitutes players,
(b) The participating teams will have to also communicate to the organization a brief presentation of their team (as well as a Internet link towards the official site of the team if necessary.)
(c) The tournament may not start if there is not at least seven (7) teams registered for the first round. Some tournaments may require more teams to start the prerequisite number of teams of the tournament is indicated in the tournament specificities.
(d) The captain of a team which had 3 or more CD (Civil Disorder) may not be captain again of a team in a following edition of the tournament.
(e) The captain of a team which had 6 or more CD (Civil Disorder) may not participate again to a following edition of the tournament.
(a) A player can be replaced if he cannot ensure a normal tournament any more and his team presented sufficient substitutes at the registration.
(b) Within the same edition of a tournament, a player can be in only one team.
(c) Never ever a player can take part at the same time in more than three game (see the tournament specificities).
(d) Tournament director may reject proposed substitution or replacement if in his sole opinion there could be a conflict of interest caused by it.
(a) When a team is qualified to reach a subsequent round of a tournament, it should not be thoroughly changed. More precisely :
captain of the team must be either same, or previously lieutenant, or amongst the players (engaged, non substitute) when the round ended,
no more than two players (engaged, non substitute) of the team may be different from previous round when it ended.
(b) The organizer is entitled to reject registration to the round of a team that has changed more than allowed.
(a) The team adding up the best sum of the scores on all games on last team round (not considering previous rounds results) will earn the team title.
(b) Tie breakers for teams are defined in the tournament specificities
(a) There will be a trophy allocation for each round played.
(a) The choice of the person representing a team for the committee and the captainship does not belong to the field of application of this document.
(b) However, in the possibility or a captain would wish to revoke a player and that this players does not wish to be revoked, the revocation will be automatically granted provided that a new player presents himself supported by the captain and expressing a real will to join the game.
(c) If it is noted a suspect behaviour in the losing actions of a player on his game which involves complaints of other players (“gift of centres”), the director will ask then the player in question and the captain and assistant captain of his team to explain to him into private his motivations in order to check that it is indeed “cross gaming” as authorized within the framework of the tournament. If the director is not convinced, he may encourage the player in question to return to the sporting interest of the game (and of his team.)
(a) The considerations known as of “cross gaming” which would encourage a player to take into account the interests of his team before his own (i.e., for example, privileging an alliance against the member of a team at the head of the global temporary rating or actions losing on the game but expecting a profit of a player of his team on another game) are not proscribed in the tournament.
(b) Needless to say, the only tolerated cross gaming here is the cross gaming where the something at stake outside the game is linked to the tournament itself.
(b) The discussions between players of the same team may not be prone to restriction.
(c) The following restrictions may apply to a tournament (see the tournament specificities):
Negotiations on a game by players external to this game may be forbidden
Negotiations between team captains may be forbidden (should that is the case, should a captain communicate with another, he should copy to the tournament director)
Subjective public statements may be forbidden (to the appreciation of the tournament director). Should that be the case, the declarations will have to be limited to the neutral comments, related to the play without being directed against a player or a team in a negative way or referring to the alliances.
(d) Note that on this delicate subject, all that is not prohibited is authorized, more particularly the “local cross gaming” which consists to speak to a player of a table, to pass through information to the representative of the team on the table.
(a) The teams are encouraged to exchange tactical advices by the means (for example) of a mailing list. The tournament offers a real opportunity of profiting from the experience of other members of ones team.
(b) A diplomacy tournament is an extraordinary springboard for the exchanges between the various diplomacy related communities.