Presentation of Diplomacy World Cup (2010 – second edition)

1.The event

1.1 Idea

In most sports, the highest form of competitive play is the International, (e.g. the Test Match or the World Cup), in which national teams compete to see which nation is the best in the world at their chosen sport. These events are often epic encounters which stir the best, and sometimes the worst emotions.

In Diplomacy there are tournaments, both face to face, and via the Internet in which players from many nations compete. There have been tournaments in which players are geographically chosen. However, there is no truly national team competition akin to a World Cup. There is no tournament in which, for example, France, England, America, Brazil, Sweden, Australia and Italy compete against each other for the honour of being called the best nation in the world.

The World Cup of soccer, rugby or cricket is played in the real world, but at great expense. The chief advantage of the Internet is that events can be staged at little or no expense, and can potentially involve large numbers of competitors from across the globe. Since Diplomacy is a game, some would argue a sport, which can easily be played over the Internet, it seems strange that no World Cup of Diplomacy has ever been attempted before.

1.2 A bit of history

At the end of 2005 a discussion started on DipWorld as to whether such a tournament was a good idea. Opinion was somewhat divided and the idea failed to catch on. This discussion was staged on a few other forums as well, with the general opinion seeming to be that such an idea was worthy but difficult, even foolhardy to achieve. Consequently the discussion was taken to a separate forum This forum met to discuss and amend the World Cup Charter For the better half of 2006 there was a heated debate on the many issues raised by this Charter such as how on earth to select a Team America, or how nationality might be determined, what scoring system would be best, and what interface would best suit a competition of this nature.

A call for bids was made in the end of 2007 and the bid from site www.stabbeurfou.org was selected, to host the first event (site was translated from French to English for the event) after several more discussions on how to set the event.

Edition one took place for September 2007 to May 2009. Round one had teams (finally ranked in this order) from France (3), Argentina, Russia, Australia (2), Italy, China, Germany (2), Romania, USA (6), Sweden, Canada, Turkey, Brazil, Austria, UK, Ireland, South Africa. Round two had the seven finalist ranked in this order : France, Italy, Argentina, Germany, Australia, China and Russia. Team France was led by Captain Gwenn Maggi.

2. How to join

If you would like to join in the fun and sign up for the Diplomacy World Cup Tournament, do the following :


1) Go on the site :

http://www.stabbeurfou.org/


2) Create an account (if not done already):
MENU Personal space / Create my account

3) Identify yourself (e.g. log in):
Link "Identification" on upper left had side corner

4) Register yourself to the event "Diplomacy World Cup"
MENU "Personal space" / "Handle my registration" / "My affiliation to play in tournament"
then
CLICK ON BUTTON "Put me in tournament" in Diplomacy World Cup line
=> please enter some text (like the country you intend to play for – your nationality, not the Diplomatic power)


5) To *read* the latest news from the DNWC preparation :

http://www.stabbeurfou.org/Tournoi.php?nom=Diplomacy_World_Cup

(pink window, upper right hand side)


6) To see the list of people registered on the site for the DNWC event :

http://www.stabbeurfou.org/AffiliesTournoi.php?nom=Diplomacy_World_Cup


7) You are also encouraged to join the Yahoo group which was created specifically for the Diplomacy

World Cup, which can be done at:

http://games.groups.yahoo.com/group/DiplomacyWorldCup/

3. More about the tournament

3.1 Main regulations

N.B. Changes from previous competition are highlighted in red.

OFFICIAL LANGUAGE

English

OFFICIAL MAP

Hasbro international

CONDITIONS ON PARTICIPANTS

To be able to negotiate in English

PREREQUISITE NUMBER OF TEAMS OR INDIVIDUALS

14 teams

ROUNDS

2

LAST DIPLOMATIC YEAR PLAYED

No game will go beyond the diplomatic year 1911.

SCORING SYSTEM

The scoring obeys the system “Detour' see below


ADVANCEMENT

The 7 best nations (not exactly teams) from round one will advance to round two

MEDIAN AND END SYNCHRONIZATION

End only.

RESTRICTIONS ON CROSS GAMING

  • No restriction on negotiations between players of different games

  • No restriction on negotiations between team captains.

  • No restriction on public subjective statements

RIGHT TO BE IN MORE THAN ONE GAME

No right

IDENTITIES OF PLAYERS IN GAMES

Known

TIE BREAKERS FOR TEAM TITLE

In the event of equality between teams, the following criteria is used:

  1. Greater number of victories (excluding shared victories),

  2. Greater number of survivals,

  3. Smallest sum of centres on all game (the team wins which has the less in order to award points of position and survival)

  4. If there is still several ties, the victory is shared between the teams.

ROUND START

Third Sunday of September 2010

3.2 Litigations

Any disputes are handled by a council, sitting as a mailing list with members from all continents. Chairman of the council is Honourable Thorin Munro (Australia).

3.3 Team creation

Each player will have to communicate his/her real identity (names and first names) in addition to one possible pseudonym. Volunteers for participation to the Diplomacy World Cup tournament will first register individually. The organizer will group the participants into lists according to nationality. Registration of completed team is encouraged, as long as all team members are from same country (and accept to be completed if necessary). When the deadline for registration approaches, lists may be disjoined by organizer or may be merged by organizer. When the deadline is reached, players within a same list will elect their captain. Lastly, the captain will organize the diplomacy countries allocation and register the whole team.

3.4 The site hosting the event

The “stabbeurfou” expression means “Mad Stabber”, the “stabbeur” word being a French (neologism) transcription of the English word. This site is bilingual English/French. Adjudicator is 100% bug free, documentation on the adjudication choices is described on site (referring to the DATC). All tournament may be supervised by a single or couple of individuals (Director and Assistant Director). Anonymous messages are possible on the site. Agreement for earlier adjudication, ending game and players awards are processed by interface (by votes). The negotiations are done using the interface of the site, allowing to know if sent messages have been read by destinee. Negotiations before retreats and adjustements are allowed. All events on site are subject to email notification to player.

3.5 Rounds :

3.6 Running of games

3.7 Team aspects

4. Links for more detailed information :

4.1 The Diplomacy World Cup charter :

http://www.embassysa.co.za/worldcup/worldcup.php

4.2 Complete rules of the event :

http://www.stabbeurfou.org/docs/regles/en/DiplomacyNationalWorldCup2_en.html

4.3 Complete rules of games on stabbeurfou site :

Available on www.stabbeurfou.org site, MENU "Rules & regulations" / "The rules" and "Rules & regulations" / "The regulations"

4.4 Detailed report of Edition one

Round one :

http://www.stabbeurfou.org/docs/articles/en/dnwc_round1_report.html


Round two (final)

http://www.stabbeurfou.org/docs/articles/en/dnwc_final_report.html

5. Detour system presentation

O 110 points for the winner,

O 0 point for the others,

O 2 points each surviving player,

O 1 point for each owned centre,

O 4 points for the first player; 3 for the second; 2 for the third; 1 for the fourth (in case of tie points are allocated as the lowest position (2nd and 3rd tied both get 2 points but a twice tied fourth place or a three time tied third place yield no point))

O the leader gets as a bonus the difference of his number of centres with the second (only if alone),

O all points are standardized so that the total of all scores is 100 (all divided by total and multiplied by 100)

O after this, eliminated players get 0.25 points per year survived but no more than 2 points (an elimination at the end of diplomatic year 1902 yields 0.25 points and so on).