The object of this technical note is to list differences between the "wonderful mansion" and the "world masters" Diplomacy tournaments.


Ref.

Item

World Masters

Wonderful Mansion

Status

a

Press allowed

Several alternatives EXCEPT press attributed to any person unofficially (dark gray press), or officially (black press)

Press correctly identifying the author (white press) and press to be published anonymously (grey press)

Strong






b

Restriction on cross gaming

None

Only in rounds 2, 3 and 4 (individual rounds): no negotiations on a game by players external to the game

Loose






c

Tie breaker for Individual team

Previous centre count and then result in previous round.

Vote of players from game

Loose






d

Adjudication : coast specification in support of moving fleet

Do not have to match (specification ignored in support)

Must match (specification enforced in support)

Average1






e

Adjudication : possible convoy to an adjacent place

Attempt to find out intent of army owner and army follows the intent (possible use of “by convoy”

Army tries land route first, if fails, tries any convoy route.

Strong

f

Adjudication : convoy route specification

Allowed, if specified route fails convoy fails

Not allowed, convoy succeeds if one route succeeds (including land route if relevant).

Strong

g

Adjudication :, cutting support by convoy to adjacent place

Support is not cut

Support is cut

Strong






h

Duration of games

End 1909 for round 1 and 2

End 1912 for round 3

End 1915 for round 4

End 1911 for all games.

Loose






i

Team tournament

Round 1 and round 2

Round 1 only (round 2 is individual)

Strong






j

Scoring for replacement players

Pro rated points of season played (spring and fall moves)

Players ending the game gets all the credit.

It is possible to put back in player who played most of the seasons (spring and fall moves) just before the end of the game so that the players gets the credit.

Strong






k

DIAS (Draws Include All Survivors)

Not enforced (so a solo may be conceded by vote)

Enforced (so a solo may not be conceded by vote)

Strong






l

Use of previous centre count as a tie breaker in various ratings

Always

Never

Strong






m

Conditional retreats and adjustments

Allowed

Allowed only in manual games.

Strong

n

All issues about correcting orders in order to understand them

Apply

Apply only in manual games.

Strong

o

Name of unit for alphabetical sorting for default unit removal

Province full name

Three letter code.

Average2






p

Seasons in which no CD (Civil Disorder) is allowed

Spring moves 1901

Spring retreats 1901 (theoretical)

Autumn moves 1901

Spring moves 1901

Spring retreats 1901 (theoretical)

Autumn moves 1901

Autumn retreats 1901

Adjustments 1901 (builds)

Loose


Explanation about status :

1Could be implemented by « no coast specification => support is valid for all coasts »

2Could be implemented by entering and using a list of official province full names.